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THE NEW 508 WORLD WILL BE EXPECTED TO ARRIVE BY THE END OF MAY, 2010! KEEP POSTED! AND VOTE!~
IN OTHER NEWS, THE SERVER NEEDS A COUPLE OF VERY SKILLED HTML DEVELOPERS FOR THE FORUMS. WE HAVE A TEAM FOR IT, BUT IT'S NOT OFFICIAL YET. IT WOULD BE NICE TO START GATHERING A TEAM OF PROFESSIONAL HTML DEVELOPERS FOR THE FORUMS!
Latest topics
» Favorite Movie
we need a ::afk EmptyMon Jul 25, 2011 1:31 pm by severn2

» Free Blogger Templates http://www.blogspot-templates.net/
we need a ::afk EmptyWed Jul 20, 2011 11:50 am by bluesky11

» Landscape in Hue city
we need a ::afk EmptySat Jul 09, 2011 1:21 am by nirvanatgr

» cong dong sach la thu vien tai lieu
we need a ::afk EmptyFri Jul 08, 2011 2:18 pm by nirvanatgr

» Hue Toursm
we need a ::afk EmptyFri Jul 08, 2011 7:06 am by nirvanatgr

» cho luan van
we need a ::afk EmptyFri Jul 08, 2011 6:42 am by nirvanatgr

» CEO of Yen Viet
we need a ::afk EmptyFri Jul 08, 2011 2:19 am by nirvanatgr

» cong dong sach viet nam online
we need a ::afk EmptyThu Jul 07, 2011 5:32 pm by nirvanatgr

» Hue Danang Hoian : World Heritage Road
we need a ::afk EmptyThu Jul 07, 2011 4:11 pm by nirvanatgr


 

 we need a ::afk

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andrew80920
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Posts : 13
Join date : 2010-05-06

we need a ::afk Empty
PostSubject: we need a ::afk   we need a ::afk EmptySat May 08, 2010 11:32 pm

flames and i were talking and think that we need a ::afk thing or just after awhile u go afk automatically
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Flames
Head Co-Owner
Flames


Posts : 113
Join date : 2010-03-09
Age : 29
Location : Mass.

we need a ::afk Empty
PostSubject: Re: we need a ::afk   we need a ::afk EmptySat May 08, 2010 11:39 pm

hey i found the code........


ok so to make an afk command you need to open up 'client.java' in the client you will be using(this command will be client-side and serverside)
once u find the timing it should look like..
Playerlogout() - System.currentTimeMillis() = 600000;
so go to your client java and add
if(command.equalsIgnoreCase("afk") {
ignoreClient ("Playerlogout");
playerClient = false;
castOn.plrText = "Zzzzzzz....";
castOn.updateRequired = true;
castOn.appearanceUpdateRequired = true;
}
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